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How to Improvise Details on the Fly

  • 22 October 2019

We've said it before, but it's true: improvisation is one of the most important skills a GM can learn, and it's one of the hardest to learn. That being said, we have a few good tips to keep in mind…

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Using Star Signs and Omens in Your Game

  • 15 October 2019

Interested in adding a bit of wonder and mysticism to your campaign setting? Try weaving star signs and omens into the night sky to allow players to get a glimpse of what the future holds! If you're thinking "hey, that…

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How to Run a Game in a Primitive Fantasy Setting

  • 8 October 2019

Sometimes you want survival itself to be your players' biggest challenge. Learning to stay alive in a brutal, primitive fantasy setting can offer players a refreshing challenge, and we have some tips on how to do that! "But," you might…

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Dungeon Discoveries: The Cursed Mirror

  • 7 October 2019

Looking for a wondrous item for your roleplaying game with a minor magical effect? Here’s a mysterious magical item to drop right into your campaign world for your players to discover, complete with a history and quest hook.

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How To Come Up With Encounters on the Fly in D&D

  • 1 October 2019

No matter how much prep work a DM puts in, there’s always going to be moments when the players stumble (or stride confidently) into a scenario where the DM has nothing prepared. Here’s some tips on creating story ideas to fill in the blanks!

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Making Tavern Visits Remarkable Through Roleplaying

  • 24 September 2019

Taverns have become part of the DNA of Dungeons & Dragons, maybe even more so than dragons guarding mountains of gold or evil wizards commanding dark armies. As a DM, it’s up to you to take the worn trope of a smoky inn and turn it into something unexpected and engaging.

Luckily, we have some great advice on how to make tavern visits remarkable, plus “The North Call Inn” – a complete free tavern download!

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3 Things That Make a Great Dungeon Crawl

  • 12 September 2019

For many players (and GMs with little prep time), a nice, one-page dungeon crawl can be the perfect way to break up an adventure and drop some new loot into a party’s hands. The Eight Elements Dungeon (free download) is an excellent example of a short, compact dungeon that should take up a 2-3-hour session. What are 3 things that make a great dungeon crawl?

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